Artificial Intelligence, Volumen1McGraw-Hill, 1983 - 436 páginas What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 233
... specific knowledge can be embedded . The details of the operation of a frame - based system vary with the specific kinds of knowledge the frames will contain and with the sort of reasoning that the system will be called upon to perform ...
... specific knowledge can be embedded . The details of the operation of a frame - based system vary with the specific kinds of knowledge the frames will contain and with the sort of reasoning that the system will be called upon to perform ...
Página 234
... specific primitives to be used in building individual representations were defined , as were specific relationships that could occur between elements of a representation . These specific constructs were tailored to the problem of ...
... specific primitives to be used in building individual representations were defined , as were specific relationships that could occur between elements of a representation . These specific constructs were tailored to the problem of ...
Página 238
... specific properties of the information stored in a script , such as the causal chain represented by the events it contains . Thus although scripts are less general structures than are frames , and so are not suitable for represent- ing ...
... specific properties of the information stored in a script , such as the causal chain represented by the events it contains . Thus although scripts are less general structures than are frames , and so are not suitable for represent- ing ...
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A.I. programs algorithm answer applied approach appropriate arcs ARMEMPTY backtracking best-first search blocks world branching factor breadth-first search Caesar Chapter chess clauses CLEAR(A complete concept conceptual dependency consider constraint contains database described discussed domain example expert systems exploit explore fact frame game tree given grammar graph heuristic function important input INTERLISP ISA links John knowledge representation labelings learning LISP Marcus match minimax move MTRANS MYCIN node objects ON(B operators parsing particular path performed possible preconditions predicate logic probabilistic problem problem-solving produce production systems PROLOG propositional logic question reasoning representing knowledge resolution rules satisfied script search procedure search process Section semantic net semantic nets sentence shown in Figure simple situation slots solution solve specific statements step strategy structure successors Suppose syntactic task techniques theorem things tion tree true understanding UNSTACK variable variety vertex