Artificial Intelligence, Volumen1What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 17
It also stored , with each stimulus image , a cue that it could later pass through the
discrimination net to try to find the correct response image . But it stored as a cue
only as much information about the response syllable as was necessary to ...
It also stored , with each stimulus image , a cue that it could later pass through the
discrimination net to try to find the correct response image . But it stored as a cue
only as much information about the response syllable as was necessary to ...
Página 364
Game tree Od 6 do Stored scores A : 10 ( a ) Od Add ó do T 16 ) Figure 11 - 1 :
Storing Backed Up Values were to arise . Instead of using the static evaluation
function to compute a score for position A , the stored value for A can be used .
Game tree Od 6 do Stored scores A : 10 ( a ) Od Add ó do T 16 ) Figure 11 - 1 :
Storing Backed Up Values were to arise . Instead of using the static evaluation
function to compute a score for position A , the stored value for A can be used .
Página 365
Generalization — The number of distinct objects that might be stored can be very
large . To keep the number of stored objects down to a manageable level , some
kind of generalization is necessary . In Samuel ' s program , for example , the ...
Generalization — The number of distinct objects that might be stored can be very
large . To keep the number of stored objects down to a manageable level , some
kind of generalization is necessary . In Samuel ' s program , for example , the ...
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Contenido
PART ONE PROBLEM SOLVING | 23 |
Basic Problem Solving Methods | 55 |
Chapter 7 | 103 |
Derechos de autor | |
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Términos y frases comunes
additional algorithm already answer appear applied approach appropriate attempt better block called Chapter choose clauses combined complete concept consider contains dependency described determine discussed domain example exists exploit explore fact Figure frame function given goal graph heuristic important indicates input interpretation involved John kinds knowledge known labelings language learning logic look Marcus match means methods move necessary node objects occur operators particular path performed play position possible predicate present problem procedure produce proof prove question reasoning representation represented resolution result rules satisfy semantic sentence shown in Figure shows simple single situation solution solve space specific statements step structure substitution Suppose task techniques theorem things tion tree true understanding variable variety
Referencias a este libro
Human-computer Interaction Alan Dix,Alan John Dix,Janet Finlay,Gregory D. Abowd,Russell Beale Sin vista previa disponible - 2003 |