Artificial Intelligence, Volumen1McGraw-Hill, 1983 - 436 páginas What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 33
... strategy is that it be systematic . Here is another simple control strategy for the water jug problem : On each cycle , choose at random from among the applicable rules . This strategy is better than the first . It causes motion . It ...
... strategy is that it be systematic . Here is another simple control strategy for the water jug problem : On each cycle , choose at random from among the applicable rules . This strategy is better than the first . It causes motion . It ...
Página 34
... strategy is needed . We can beat the strategy outlined above using a technique called branch- and - bound . Begin generating complete paths , keeping track of the shortest path found so far . Give up exploring any path as soon as its ...
... strategy is needed . We can beat the strategy outlined above using a technique called branch- and - bound . Begin generating complete paths , keeping track of the shortest path found so far . Give up exploring any path as soon as its ...
Página 104
... strategy is actually an example of the " try to go quickly on the average " strategy . There are at least four kinds of statements one could make about this kind of strategy : 6 How well it performs in the best case , when the choices ...
... strategy is actually an example of the " try to go quickly on the average " strategy . There are at least four kinds of statements one could make about this kind of strategy : 6 How well it performs in the best case , when the choices ...
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A.I. programs algorithm answer applied approach appropriate arcs ARMEMPTY backtracking best-first search blocks world branching factor breadth-first search Caesar Chapter chess clauses CLEAR(A complete concept conceptual dependency consider constraint contains database described discussed domain example expert systems exploit explore fact frame game tree given grammar graph heuristic function important input INTERLISP ISA links John knowledge representation labelings learning LISP Marcus match minimax move MTRANS MYCIN node objects ON(B operators parsing particular path performed possible preconditions predicate logic probabilistic problem problem-solving produce production systems PROLOG propositional logic question reasoning representing knowledge resolution rules satisfied script search procedure search process Section semantic net semantic nets sentence shown in Figure simple situation slots solution solve specific statements step strategy structure successors Suppose syntactic task techniques theorem things tion tree true understanding UNSTACK variable variety vertex