Artificial Intelligence, Volumen1McGraw-Hill, 1983 - 436 páginas What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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... structure . We then discussed a more special - purpose structure , conceptual dependency , in which specific primitives to be used in building individual representations were defined , as were specific relationships that could occur ...
... structure . We then discussed a more special - purpose structure , conceptual dependency , in which specific primitives to be used in building individual representations were defined , as were specific relationships that could occur ...
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... structure for parsers for case grammar systems . Un- like traditional parsing algorithms in which the output structure always mirrors the structure of the grammar rules that created it , ATNs allow output structures of arbitrary form ...
... structure for parsers for case grammar systems . Un- like traditional parsing algorithms in which the output structure always mirrors the structure of the grammar rules that created it , ATNs allow output structures of arbitrary form ...
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... Structural Descriptions It The program started with a line drawing of a blocks world structure . used procedures such as the one described in Section 10.3 to analyze the drawing and construct a semantic net representation of the structural ...
... Structural Descriptions It The program started with a line drawing of a blocks world structure . used procedures such as the one described in Section 10.3 to analyze the drawing and construct a semantic net representation of the structural ...
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A.I. programs algorithm answer applied approach appropriate arcs ARMEMPTY backtracking best-first search blocks world branching factor breadth-first search Caesar Chapter chess clauses CLEAR(A complete concept conceptual dependency consider constraint contains database described discussed domain example expert systems exploit explore fact frame game tree given grammar graph heuristic function important input INTERLISP ISA links John knowledge representation labelings learning LISP Marcus match minimax move MTRANS MYCIN node objects ON(B operators parsing particular path performed possible preconditions predicate logic probabilistic problem problem-solving produce production systems PROLOG propositional logic question reasoning representing knowledge resolution rules satisfied script search procedure search process Section semantic net semantic nets sentence shown in Figure simple situation slots solution solve specific statements step strategy structure successors Suppose syntactic task techniques theorem things tion tree true understanding UNSTACK variable variety vertex