Artificial Intelligence, Volumen1McGraw-Hill, 1983 - 436 páginas What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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... substitution ) dead ( Marcus , now ) ( 10 , substitution ) died ( Marcus , t1 ) A gt ( now , t1 ) ( 5 , substitution ) Pompeian ( Marcus ) Agt ( now , 79 ) ( 2 ) gt ( now , 79 ) ( 8 , substitute = ) gt ( 1983 , 79 ) nil ( compute gt ) ...
... substitution ) dead ( Marcus , now ) ( 10 , substitution ) died ( Marcus , t1 ) A gt ( now , t1 ) ( 5 , substitution ) Pompeian ( Marcus ) Agt ( now , 79 ) ( 2 ) gt ( now , 79 ) ( 8 , substitute = ) gt ( 1983 , 79 ) nil ( compute gt ) ...
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... substitution for the entire literal , not separate ones for each piece of it . To do this , we must take each substitution that we find and apply it to the remainder of the literals before we continue trying to unify them . For example ...
... substitution for the entire literal , not separate ones for each piece of it . To do this , we must take each substitution that we find and apply it to the remainder of the literals before we continue trying to unify them . For example ...
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... substitution ( al / a2 , a3 / a4 , ... ) ( b1 / b2 , b3 / b4 , ... ) ... means to apply all the substitutions of the rightmost list , then take the result and apply all the ones of the next list , and so forth , until all substitutions ...
... substitution ( al / a2 , a3 / a4 , ... ) ( b1 / b2 , b3 / b4 , ... ) ... means to apply all the substitutions of the rightmost list , then take the result and apply all the ones of the next list , and so forth , until all substitutions ...
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A.I. programs algorithm answer applied approach appropriate arcs ARMEMPTY backtracking best-first search blocks world branching factor breadth-first search Caesar Chapter chess clauses CLEAR(A complete concept conceptual dependency consider constraint contains database described discussed domain example expert systems exploit explore fact frame game tree given grammar graph heuristic function important input INTERLISP ISA links John knowledge representation labelings learning LISP Marcus match minimax move MTRANS MYCIN node objects ON(B operators parsing particular path performed possible preconditions predicate logic probabilistic problem problem-solving produce production systems PROLOG propositional logic question reasoning representing knowledge resolution rules satisfied script search procedure search process Section semantic net semantic nets sentence shown in Figure simple situation slots solution solve specific statements step strategy structure successors Suppose syntactic task techniques theorem things tion tree true understanding UNSTACK variable variety vertex