Artificial Intelligence, Volumen1McGraw-Hill, 1983 - 436 páginas What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 105
... tion of the cities follows some natural patterns . This is a very much harder question to answer . The A * algorithm ... tion whose average cost is some amount greater than some unknown best solu- tion . We may even want to know the ...
... tion of the cities follows some natural patterns . This is a very much harder question to answer . The A * algorithm ... tion whose average cost is some amount greater than some unknown best solu- tion . We may even want to know the ...
Página 182
... tion says essentially " If it is winter and there is no evidence that it is warm , then conclude that it is cold . " If , at some future time , evidence that it is warm ap- pears ( and provides justification for node 3 ) , then TMS will ...
... tion says essentially " If it is winter and there is no evidence that it is warm , then conclude that it is cold . " If , at some future time , evidence that it is warm ap- pears ( and provides justification for node 3 ) , then TMS will ...
Página 402
... tion [ XL1 ] means the list whose first element is X and the rest of which is L1 . So this second relation says that the result of appending [ XIL1 ] to L2 is [ X / L3 ] provided that it can be shown that the result of appending L1 to ...
... tion [ XL1 ] means the list whose first element is X and the rest of which is L1 . So this second relation says that the result of appending [ XIL1 ] to L2 is [ X / L3 ] provided that it can be shown that the result of appending L1 to ...
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A.I. programs algorithm answer applied approach appropriate arcs ARMEMPTY backtracking best-first search blocks world branching factor breadth-first search Caesar Chapter chess clauses CLEAR(A complete concept conceptual dependency consider constraint contains database described discussed domain example expert systems exploit explore fact frame game tree given grammar graph heuristic function important input INTERLISP ISA links John knowledge representation labelings learning LISP Marcus match minimax move MTRANS MYCIN node objects ON(B operators parsing particular path performed possible preconditions predicate logic probabilistic problem problem-solving produce production systems PROLOG propositional logic question reasoning representing knowledge resolution rules satisfied script search procedure search process Section semantic net semantic nets sentence shown in Figure simple situation slots solution solve specific statements step strategy structure successors Suppose syntactic task techniques theorem things tion tree true understanding UNSTACK variable variety vertex