Artificial Intelligence, Volumen1What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 149
Standardize variables so that each quantifier binds a unique variable . Since
variables are just dummy names , this process cannot affect the truth value of the
wff . For example , the formula VxP ( x ) V VxQ ( x ) would be converted to VxP ( x
) V ...
Standardize variables so that each quantifier binds a unique variable . Since
variables are just dummy names , this process cannot affect the truth value of the
wff . For example , the formula VxP ( x ) V VxQ ( x ) would be converted to VxP ( x
) V ...
Página 150
the variable that makes the formula true . We can eliminate the quantifier by
substituting for the variable a reference to a function that produces the desired
value . Since we do not necessarily know how to produce the value , we must
create a ...
the variable that makes the formula true . We can eliminate the quantifier by
substituting for the variable a reference to a function that produces the desired
value . Since we do not necessarily know how to produce the value , we must
create a ...
Página 151
Standardize apart the variables in the set of clauses generated in step 8 . By this
we mean rename the variables so that no two clauses make reference to the
same variable . In making this transformation , we rely on the fact that ( VxP ( x )
A Q ...
Standardize apart the variables in the set of clauses generated in step 8 . By this
we mean rename the variables so that no two clauses make reference to the
same variable . In making this transformation , we rely on the fact that ( VxP ( x )
A Q ...
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Contenido
PART ONE PROBLEM SOLVING | 23 |
Basic Problem Solving Methods | 55 |
Chapter 7 | 103 |
Derechos de autor | |
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Términos y frases comunes
additional algorithm already answer appear applied approach appropriate attempt better block called Chapter choose clauses combined complete concept consider contains dependency described determine discussed domain example exists exploit explore fact Figure frame function given goal graph heuristic important indicates input interpretation involved John kinds knowledge known labelings language learning logic look Marcus match means methods move necessary node objects occur operators particular path performed play position possible predicate present problem procedure produce proof prove question reasoning representation represented resolution result rules satisfy semantic sentence shown in Figure shows simple single situation solution solve space specific statements step structure substitution Suppose task techniques theorem things tion tree true understanding variable variety
Referencias a este libro
Human-computer Interaction Alan Dix,Alan John Dix,Janet Finlay,Gregory D. Abowd,Russell Beale Sin vista previa disponible - 2003 |