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cause it will make “Kake tsugu” no matter which way White tries to break through. If he should play at D 17, White could get through at E 16.

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BLACK 2. D 7. This is another defensive move.

1. G 4.

3. D 3

4. E 3. This is better than C 3; in that case Black gets the worst of it.

6. C 3.
8. E 5.
10. C 4. C 2 is not so good.
12. B 2.

5. E 4. 7. D 2. 9. F 4. 11. C 2.

[blocks in formation]

The corner is divided, but Black has better prospects.

[blocks in formation]

5. C 5. The point of this variation is to show that White can strike in on this move and

yet

live.
7. C 6.
9. B 7.
11. B 6.
13. D 6.

15. E 7. White threatens from the outside.

17. B 9.

6. D 5.

8. D 7. 10. B 8. 12. C8. 14. E 6. 16. C 4.

18. E 8. Black cannot venture A 8, as his four stones would then die.

20. F 7. Takes.

19. A 8. “Watari.”

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White has entered the corner and still his stones will live.

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3,

We now come to the “ Joseki” where no handicaps are given. In such cases, of course, Black has the first move. The first stone is generally played on an intersection adjacent to the point on which the handicap stone is placed when given. There are, therefore, eight intersections on which the first stone might be played. In the lower left-hand corner, for instance, these would be C3, C4, C5, D 3, D 5, E E

4, E 5. By common consent C 3 has been rejected as disadvantageous for the first player, because the territory obtained thereby is too small. E 5 has been rejected because it allows the adversary to play behind it and take the corner. D

4, or the handicap point, is also not used. The other six points may be divided into duplicate sets of three each, and, therefore, there are only three well-recognized methods of playing the first stone. These are: in the lower left-hand corner, C 4 or D 3, the most usual and conservative, which is called “Komoku,” or the “little ‘Me””; E 4 or D5 which is bolder, called “Takamoku,” or the “high ‘Me’”; and E

3 or C 5 which is not so much used as either of the others, called “Moku hadzushi,” or the detached ‘Me." We shall give about an equal number of examples of each of these methods of opening the game, commencing, as is customary in the Japanese works, with “Takamoku.”

I

No HANDICAP

Plate 22 (D)
BLACK

WHITE 1. D 5. “Takamoku.” This is 2. D 3. This is White's best the most aggressive of the three answer. E 3 is also good. C 3 is methods of opening.

bad. 3. C 3. Black plays to get terri- 4. C 2. Best; if he attempts to tory on the left; he attacks from cut off at C4

gets a

bad

game. inside. 5. C 4. Black extends.

6. E 2. Necessary to secure the

connection at D 2. 7. C 9. Black takes territory on 8. G 4. White takes space to left side.

the right.

he

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6. P 16.

6. O 17. White plays to get territory on one side or the other; he

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7. O 18. This stone is intended 8. N 18. White plays to secure as a sacrifice to aid Black in getting the left-hand side. the corner. It is better than Q 18.

9. Q 18. Black now secures the 10. O 19. Takes.

corner.

11. R 17.

12. O 16. An important stone; it is played to secure White territory on the left, also to aid in an attack

on the right-hand side. 13. P 14. This is also important 14. K 16. White returns to his as it extends Black's territory; he original plan and secures territory cannot neglect it.

to the left.

Even game.

Suppose Black neglects P 14 on his thirteenth move, we would then have the following continuation:

BLACK

White

13. “Tenuki.”
15. Q 14.
17. R 13.
19. Q 12.
21. Ru.
23. Si.
25. R 14.
27. P 12.
29. R 10.
31. R 9.

14. P 14. 16. Q 13. 18. R 12. 20. P 13 22. S 12. 24. S 13 26. Q 11. 28. S 10. 30. Q 10.

White has the better of it.

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