Game of Go: The National Game of JapanPassing from China, where it was developed over 3,000 years ago, to Japan, where it today commands a vast and enthusiastic following, Go is probably the oldest intellectual game in the world. Similar to chess, it leaves nothing to chance, requiring great strategy and carefully plotted campaigns to achieve an impregnable position, block enemies from lines of communication and win a series of battles. To penetrate this complicated, challenging game requires a great guide— and this is it. Unsurpassable in its clarity and comprehensiveness, The Game of Go has been the classic guide to the game since it was first published in 1956. |
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Its graduates were much more skilful than the previous generation of Go players living in the land. They devoted themselves entirely to the game, and either found positions as players at the court of a daimio, or traveled through the ...
Its graduates were much more skilful than the previous generation of Go players living in the land. They devoted themselves entirely to the game, and either found positions as players at the court of a daimio, or traveled through the ...
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“Meijin,” which, as we shall see in a moment, meant the highest rank in the Go world, while Honinbo Sanyetsu held the ... his expert adversary; and these two men, being the best players, were selected to play in the Shogun's presence.
“Meijin,” which, as we shall see in a moment, meant the highest rank in the Go world, while Honinbo Sanyetsu held the ... his expert adversary; and these two men, being the best players, were selected to play in the Shogun's presence.
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Honinbo Sanyetsu was appeased, and resumed his seat at the board, and both players, aroused by the incident, ... In the degenerate days toward the end of the Tokugawa Dynasty the “Go zen Go” became a mere farce, and the games were all ...
Honinbo Sanyetsu was appeased, and resumed his seat at the board, and both players, aroused by the incident, ... In the degenerate days toward the end of the Tokugawa Dynasty the “Go zen Go” became a mere farce, and the games were all ...
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According to the rules of the Academy, if the difference between the skill of the players was only one degree, ... Since the institution of this method of classifying Go players over three hundred years ago, there have been only nine ...
According to the rules of the Academy, if the difference between the skill of the players was only one degree, ... Since the institution of this method of classifying Go players over three hundred years ago, there have been only nine ...
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This arrangement of the players in degrees is unknown in China, and Korea. On the other hand, it is in use in the Ryukyu or Loochoo Islands. The Japanese seem to have regarded the classification in degrees as an absolute standard of ...
This arrangement of the players in degrees is unknown in China, and Korea. On the other hand, it is in use in the Ryukyu or Loochoo Islands. The Japanese seem to have regarded the classification in degrees as an absolute standard of ...
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Términos y frases comunes
actual play advantage adversary adversary’s stones beginner better game Black plays black stones Black would play Black’s territory capture Chess Chess openings commencing completely surrounded Dame dead stones defends Diagram edge end game end positions following stones four stones gained game of Go Go players group of stones HANDICAP Plate 22 handicap stone HANDICAP WHITE BLACK Honinbo Dosaku Illustrative Game Inseki Japan Joseki Jowa Kageme kakari kill Knight’s move Kogeima Komoku Korschelt means Meijin methods of play Moku hadzushi Murase Shuho necessary Nobiru opening Osaeru place a stone Plate 13 play at Q playing the game reply retains the Sente rule rule of Ko Seki Semeai Shicho Shodan Shogun shown in Plate side situation skill stones are placed stones on line Takamoku Takes Tenuki Tsugu vacant intersections vacant space Watari weaker player White attacks white group White plays white stones Yasui Sanchi